Server Forum Downloads Bilder
Register
Join SteamGrp
0


RSS-Feeds abonnieren:


0
Start Einloggen Einloggen Die Mitglieder Das Foren-Team Suchfunktion Suchfunktion
32083 Posts & 2457 Themen in 40 Foren
  Login speichern
Forenübersicht » Games » Battlefield » Battlefield: Bad Company 2 » [BFBC2] Battlefield: Bad Company 2 - Update, Patches | NO DISCUSSION

Autor
Beitrag
Bobby ist offline
Bobby
(34)




A new BFBC2 PC Beta client is on its way.
Don't worry it is a new painless process and will not be a massive 1.4Gb download again.
Watch this space for information on fixes and how to go about getting the RC2 Client.

The RC2 contains the following fixes:

Front end:
Fixes server browser crashes. Server browser more resilient against corrupt online service data, and better support for large number of servers.
Several server browser ping issues resolved.

Windows XP stability:
Fixed crash on windows XP at end of round, exit game and display mode changes and.
Proper window style / mouse confinement when starting game maximized on XP .

Options dialog:
Mouse sensitivity setting gives more effect.
Mouse sensitivity loaded on game startup.

The update to RC2 will be 8.4Mb


Der Post wurde 3 mal editiert, zuletzt von Bobby am 29.01.2010 - 23:57.
Beitrag vom 29.01.2010 - 23:56
Diesen Beitrag melden   nach weiteren Posts von Bobby suchen Bobby`s Profil ansehen Bobby eine E-Mail senden Bobby eine Kurznachricht senden Bobby zu deinen Freunden hinzufügen zum Anfang der Seite
Bobby ist offline
Bobby
(34)
  #1
Neuer Patch:

[quote]This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms [/quote]
Beitrag vom 17.02.2010 - 23:19
Diesen Beitrag melden   nach weiteren Posts von Bobby suchen Bobby`s Profil ansehen Bobby eine E-Mail senden Bobby eine Kurznachricht senden Bobby zu deinen Freunden hinzufügen zum Anfang der Seite
Baumstruktur - Signaturen anzeigen

Gehe zu:  
Es ist / sind gerade keine registrierte(r) Benutzer und 318 Gäste online. Neuester Benutzer: Rummelnutte
Mit 1636 Besuchern waren am 22.08.2024 - 18:42 die meisten Besucher gleichzeitig online.

[ Administrator ]   [ Moderator ]   [ Vip-Member ]   [ Member ]   [ User ]
[ Foren-Helpguide ] - [ aktive Themen der letzten 24 Stunden ] - [ Top-User ]
0

Website Stats | Sitemap
Impressum
Seite in 0.06476 sec generiert

[PHD] Clan © 2024
 


Diese Webseite wurde mit PHPKIT Version 1.6.1 erstellt
PHPKIT ist eine eingetragene Marke der Gersöne & Schott GbR - Copyright © 2002-2004