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FatBaron |
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Der Post wurde 2 mal editiert, zuletzt von FatBaron am 13.08.2009 - 08:52.
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Beitrag vom 13.08.2009 - 03:56 |
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417 Beiträge - Fingerwundschreiber |
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Beitrag vom 13.08.2009 - 21:59 |
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FatBaron |
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Beitrag vom 13.08.2009 - 23:10 |
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403 Beiträge - Fingerwundschreiber |
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Beitrag vom 24.08.2009 - 05:18 |
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FatBaron |
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Der Post wurde 1 mal editiert, zuletzt von FatBaron am 24.08.2009 - 08:10.
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Beitrag vom 24.08.2009 - 08:10 |
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FatBaron |
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Beitrag vom 15.09.2009 - 05:49 |
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403 Beiträge - Fingerwundschreiber |
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Arma Patch 1.05 und danach der passende Hotfix erschienen ;)
#
[url]http://www.gameswelt.de/downloads/patches/16778-ArmA_2_-_Patch_v1.05.html[/url]#
#
[url]http://www.gameswelt.de/downloads/patches/16816-ArmA_2_-_Hotfix_v1.05_Eagle_Wing_Bonus_Campaign.html[/url]#
hier klicken zum aufklappen
Highlights
* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked
Update 1.05 incorporates all fixes included in previous patches, most notable are:
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
* Mission editor improvements
* Many new scripting functions
* Improved AI driving skills
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Multiple save slots supported
* Improved terrain shape beyond map borders
Changelog
* [61961] Improved: Convoy movement a lot smoother, esp. on roads.
* [61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
* [61387] Improved: Cars are now following road turns and corners better.
* [61385] Improved: Enabled commanding during conversations.
* [61362] Improved: Helicopters now crashing less often when engaging ground targets.
* [61060] Fixed: Crash when copying trigger activated by a group.
* [61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
* [61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)
* [61032] Changed: Destroy helicopter if on ground and upside down.
* [60954] Changed: Increased range of ILS signal from 3 to 8 km.
* [60939] Improved: increased VASI brightness to increase its visible range.
* [60908] New: BattlEye support
* [60902] Changed: Helicopters crash into the ground condition improved.
* [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
* [60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
* [60852] Fixed: After revert, year was restored to 1985.
* [60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
* [60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
* [60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
* [60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
* [60718] Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
* [60718] Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
* [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
* [60588] Fixed: MP client could not use laser designator in vehicles.
* [60525] Fixed: Changing window size is no longer possible inside of video options screen.
* [60522] Improved: Longer view distance for objects when high view distance is used.
* [60457] New: FreeTrack support using FreeTrackClient.dll
* [60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
* [60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
* [60234] New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
* [60220] Improved: AI covering units tend to stay close to each other.
* [60155] Fixed: MultiPlayer client crash caused by certain custom sound
* [60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
* [60102] Fixed: AI subordinates should now respect formation more when moving in combat.
* [60101] Fixed: Group leader was often running far ahead alone in combat.
* [60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
* [60090] Fixed: Improved vehicles and motorcycles driving.
* [60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
* [60015] New: Execute action with LMB can be unmapped.
* [60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
* [59999] Fixed: Player is no more target when commanding in external view.
* [59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
* [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
* [59906] Fixed: Most vehicle gunners did not provide suppressive fire.
* [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
* [59898] Fixed: Spatial explosions sounds
* [59884] Fixed: Suppress in the commanding menu did nothing.
* [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
* [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
* [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
* [59808] Fixed: DOF in 3D scope view
* [59741] Analogue throttle working for helicopters as well.
* [59736] Fixed: Startup sounds are not spatial and stick to audio channels
* [59715] Covering soldier in grass ("Grass layer")
* [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
* [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
* [59446] New: IK weapon animations are now blending with primary animations.
* [59351] Fixed: VoN direct speaking distance fade out
* [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
* [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
* [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
* [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
* [59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
Missions
* New: Two benchmark missions.
* New: Multiplayer warfare mission: When diplomacy fails
* New: Mini campaign Eagle wing
* Fixed: Dogs of war - several fixes of scripts
* Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
* Fixed: Badlands, Dogs of war(MP) - fixed buying units.
* Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
* Fixed: Into the storm - several CO-OP scripts fixes.
Data
* Fixed: RPG7L loaded missile model.
* Fixed: No weapons on pods from pilot view in Ka-52.
* Improved: Various weapons range setting.
* Fixed: ZSU and ZU-23 rate of fire.
* Fixed: Get-in points in static weapons.
* Improved: Hit-points system for all vehicles.
* New: Civilian cars registration plates.
* New: Enabled clan-sign on vehicles.
* Fixed: Fade-away of Pickup and Off-road in long distance.
* Fixed: Get-in point for Pickup(PKM).
* New: GUI Server commanding options in MP.
* Improved: GUI Servers browse.
* Improved: Several fixes in dubbing.
* Improved: Various vehicle/turrets optics zoom and effects changed.
Der Post wurde 1 mal editiert, zuletzt von counthash am 29.12.2009 - 07:00.
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Beitrag vom 29.12.2009 - 06:48 |
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Beitrag vom 28.06.2010 - 10:37 |
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488 Beiträge - Fingerwundschreiber |
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Beitrag vom 28.06.2010 - 11:30 |
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Beitrag vom 06.07.2010 - 05:53 |
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149 Beiträge - Gelegenheitsposter |
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meldet euch mal wenn ihr lust auf ne runde habt ich suche schon lange mal wieder wen zum zocken!
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Beitrag vom 06.07.2010 - 08:36 |
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FatBaron |
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Beitrag vom 07.07.2010 - 02:00 |
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488 Beiträge - Fingerwundschreiber |
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Beitrag vom 09.07.2010 - 01:49 |
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Beitrag vom 09.07.2010 - 07:33 |
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488 Beiträge - Fingerwundschreiber |
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Beitrag vom 09.07.2010 - 23:31 |
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