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101 Posts in diesem Thema (fixiert) |
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149 Beiträge - Gelegenheitsposter |
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Beitrag vom 18.07.2009 - 05:27 |
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554 Beiträge - Alter Hase |
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Beitrag vom 18.07.2009 - 06:28 |
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149 Beiträge - Gelegenheitsposter |
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Beitrag vom 18.07.2009 - 07:17 |
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403 Beiträge - Fingerwundschreiber |
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Beitrag vom 22.07.2009 - 14:57 |
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FatBaron |
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Beitrag vom 27.07.2009 - 23:02 |
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403 Beiträge - Fingerwundschreiber |
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Der Post wurde 1 mal editiert, zuletzt von counthash am 31.07.2009 - 05:13.
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Beitrag vom 31.07.2009 - 03:19 |
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FatBaron |
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Beitrag vom 31.07.2009 - 07:18 |
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Clan-Member
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978 Beiträge - Forenjunkie |
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Ist es eigentlich immer noch so schlimm mit den Bugs? Als ich vor ca. nem Monat das letzte mal gespielt habe, konnte man gar nicht richtig spielen...:/
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Beitrag vom 31.07.2009 - 07:20 |
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FatBaron |
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Beitrag vom 31.07.2009 - 08:07 |
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403 Beiträge - Fingerwundschreiber |
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Beitrag vom 01.08.2009 - 01:05 |
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FatBaron |
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Beitrag vom 06.08.2009 - 00:10 |
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Administrator
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4913 Beiträge - Forenlegende |
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Freaky Changelog :stupid: hier klicken zum aufklappen
[H3] Engine[/H3]* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
[H3]Missions[/H3]* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios
[H3]Modules[/H3]* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.
[H3]Data[/H3]* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
[B]Quelle: [/B] [URL=http://www.gamestar.de/downloads/patch/action/taktikshooter/1958030/arma_2_p2.html]Link[/URL]
Der Post wurde 1 mal editiert, zuletzt von Schlagges am 06.08.2009 - 10:03.
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Beitrag vom 06.08.2009 - 10:02 |
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FatBaron |
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Beitrag vom 12.08.2009 - 09:08 |
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FatBaron |
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Der Post wurde 2 mal editiert, zuletzt von FatBaron am 13.08.2009 - 08:52.
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Beitrag vom 13.08.2009 - 03:56 |
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Clan-Member
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417 Beiträge - Fingerwundschreiber |
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Beitrag vom 13.08.2009 - 21:59 |
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