mp_lifecount (0)
Number of lives players will have for this level. Set to -1 and the game will decide.
mp_spawntime (30)
Time players are allowed to spawn at the start of the level.
sk_health_charger_time (0)
Number of seconds before the health charger refills. Zero means never.
Map Changing
mp_transition_percent (65)
Percentage of players that must be in a transition to proceed
mp_transition_time (60)
Time in seconds the level will be forced to change (other players will be moved if they are not ready)
Miscellaneous
mp_flashlight (0)
Enable the use of flashlights
skill
Game skill level. Valid values are 1, 2, and 3, where 3 is the hardest. See also skill.cfg.
sv_playerpush (1)
If players can shove each-other by walking to each-other or not.
sv_playerpush_force (100)
Specifies how much push a player does.
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