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1920 Beiträge - Hardcoreposter |
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A new BFBC2 PC Beta client is on its way.
Don't worry it is a new painless process and will not be a massive 1.4Gb download again.
Watch this space for information on fixes and how to go about getting the RC2 Client.
The RC2 contains the following fixes:
Front end:
Fixes server browser crashes. Server browser more resilient against corrupt online service data, and better support for large number of servers.
Several server browser ping issues resolved.
Windows XP stability:
Fixed crash on windows XP at end of round, exit game and display mode changes and.
Proper window style / mouse confinement when starting game maximized on XP .
Options dialog:
Mouse sensitivity setting gives more effect.
Mouse sensitivity loaded on game startup.
The update to RC2 will be 8.4Mb
Der Post wurde 3 mal editiert, zuletzt von Bobby am 29.01.2010 - 23:57.
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Beitrag vom 29.01.2010 - 23:56 |
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1920 Beiträge - Hardcoreposter |
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Neuer Patch:
[quote]This update is about performance and stability again. We are not doing any changes to the game's datafiles.
* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.
Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2
* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed
There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"
If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.
-Mikael Kalms [/quote]
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Beitrag vom 17.02.2010 - 23:19 |
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